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Game Title:

Rooms That Don’t Appear To Have Neat Stuff, But Might & Rooms with Odd Event Triggers.
1, 2, 5, 6, 10, 11, 18, 25, 34, 37, 40.

Other Items for Theoretical Maximums
A total of approximately 164 Fairies (16 lives) and 19 1-Ups, times 400,000 points per life when you reach the Princess’ Shrine, equals 14,000,000 available points.
Fairy Totals:
Bells (x81)
Hidden Rooms (12x3 = 36 Fairies).
Fairy Rescue (28 Fairies).
Mighty Bomb Jack (11+8 = 19 Fairies).
Switch Jewels
Random Drops

1-Up Totals:
Granted 1-Ups (x2)
Medicine of Mapros (x9)
Aladdin's Lamp (x1)
Tecmo Plate (x2)
Mighty Coin (x5)


Tom Votava’s Guide indicates that “Your first life after using the continue code counts as a first try.” This means that any hidden items which only appear on your first attempt in a room will reappear.
Though, it should be noted that a pro game session wouldn’t include the use of a continue. Further, as you become in expert in Solomon’s Key you’ll start hitting the reset button if you lose your first life, even at levels as high as Room 17.


​Added the Room 27 coin at K2. Added the Room 36 coins at M4 and N4. Added the Room 45 Star Coins at D6 and L6.

Dave Abad
​Added the blue timer at K7 in Room 46, and the Gold Gem in the Princess Shrine. Corrected the lower Bell in Room 18.

Wed, 2016/06/01 - 1:10am