You are here

Notes

Game Title:

Rooms That Don’t Appear To Have Neat Stuff, But Might & Rooms with Odd Event Triggers.
1, 2, 5, 6, 10, 11, 18, 25, 34, 37, 40.

Other Items for Theoretical Maximums
A total of approximately 164 Fairies (16 lives) and 19 1-Ups, times 400,000 points per life when you reach the Princess’ Shrine, equals 14,000,000 available points.
Fairy Totals:
Bells (x81)
Hidden Rooms (12x3 = 36 Fairies).
Fairy Rescue (28 Fairies).
Mighty Bomb Jack (11+8 = 19 Fairies).
Switch Jewels
Random Drops

1-Up Totals:
Granted 1-Ups (x2)
Medicine of Mapros (x9)
Aladdin's Lamp (x1)
Tecmo Plate (x2)
Mighty Coin (x5)

Misc

Tom Votava’s Guide indicates that “Your first life after using the continue code counts as a first try.” This means that any hidden items which only appear on your first attempt in a room will reappear.
Though, it should be noted that a pro game session wouldn’t include the use of a continue. Further, as you become in expert in Solomon’s Key you’ll start hitting the reset button if you lose your first life, even at levels as high as Room 17.

Contributors

Fairycard
​Added the Room 27 coin at K2. Added the Room 36 coins at M4 and N4. Added the Room 45 Star Coins at D6 and L6.

Dave Abad
​Added the blue timer at K7 in Room 46, and the Gold Gem in the Princess Shrine. Corrected the lower Bell in Room 18.

Wed, 2016/06/01 - 1:10am
Notes